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Maxscript programming for 3d Studio Max


Two-day course demonstrating how to customise 3D Studio MAX, automate tedious tasks and create your own applications.

Course content

  • Introduction -MAXScript interface, creating Utility scripts add pick buttons, manipulate objects
  • The Macro Recorder - Configuration and use
  • Materials - Standard materials, colours, material editor, material Libraries
  • Conditions, functions and structures
  • Transforms -Move, Rotate and scale, managing hierarchies, coordinate system context
  • Modifiers - Property lists, editable meshes, sub-object manipulation
  • Editable Splines - Spline creation and manipulation
  • Other Objects - Lights, cameras, helpers, compound objects, helpers
  • Manipulators - Creation, Parameter wiring
  • Rendering, Environment and Effects
  • Customise and enhance the 3D Studio MAX Interface - Rollouts, Icons, right-click menu, viewports
  • Bitmap manipulation - Channel access, pixel information
  • File I / O - Strings, Text and Binary file I / O, DOS Management, File encryption, Xref Management
  • Animation - Animation controllers, key-frames, time functions
  • Callbacks - General and persistent callbacks
  • Extending plug-ins - Parameter Blocks, shape plug-ins, modifier plug-ins
  • Creating plug-ins - Buildmesh, mapping coordinates

Requirements: Intermediate to Advanced knowledge of 3D Studio MAX

 

For further information, please call (020)7326 0362

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